Juni Book of the Dead Assets freigegeben! Die Unite Berlin Jan. Rein optisch liefert Unity nun mit "Book of the Dead" einen wirklich attraktiven Grund, die Unity Engine zu verwenden. Das alleine wird. Jan. Mehr Informationen zu Unity und Book of the Dead findet ihr auf der offiziellen Website. Den atemberaubenden Teaser und die Assets. Und das Demo-Team von Unity hat ganz offensichtlich nicht ohne Grund diverse Preise in der Vergangenheit gewinnen können. Da musst du schon ein paar eigene programmieren. To report your earnings, complete and submit this form. Hier geht es zur entsprechenden Produktseite von Unity Klar, Shaderprogrammierung ist nun wirklich das Schwierigste am Spiele schreiben, somit ist das nett wenn UE4 da so viel mit rein packt. Total mit Vollem Sourcecode. Da musst du schon ein paar eigene programmieren. Einloggen Mit Eingabetaste abschicken. Schon alleine die Quicktrees möchte ich gar nicht missen. Bei den Umgebungsdetails, die wir in der Demo sehen, soll es sich um Fotogrammetrie- und Echtwelt-Objekte sowie Texturen handeln. So funktioniert das nicht. Aber ich finde diesen Effekt einfach nur ähh.. To report your earnings, complete and submit this form.
Unity book of dead assets -Hab nun mal nachgeschaut. Kommentar abgeben Netiquette beachten! So eine Grafik wird es auch in 10 Jahren noch nicht in Spielen geben. Die Grundshader sind halt nur Grundshader. Da musst du schon ein paar eigene programmieren. Und ich habe für meine 5er Lifetime Lizenz jetzt Euro bezahlt.
They have lamented for a long time that their current Forward and Deferred paths are DX9-based, which was fine for a while but it's now become kind of difficult to optimize for the specific hardware you're looking at as they aren't doing the most effective things they could.
There are probably a lot of performance gains to be found in their release for games that need to push their visuals. I hope that they bring around a Material editor ala UE4 which seems like something they are off-and-on working on in their experimental branch?
Can't wait for this to get released. Especially the project, I want to get my hands on this. Also, watch developers continue to fuck it up.
Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: I think games will look like this at the beginning of next gen.
I just want Unity games to run better on current consoles without requiring tons of work that a lot of Indies can't afford to put in.
Banned for trolling with an alt account Member. Sounds like Unity is improving nicely. Hoping it's just for the teaser, and the actual thing plays out better.
Mar 22, Last edited: I don't know if this requires its own thread, make one if you want but you said this is next-gen only? I wonder how close the PS4 version really comes.
Obviously not identical as the PS site says, but I imagine it could be good. Yes I did, it was the first thing I looked for, I'm not saying this isn't gameplay, all I'm saying is that I don't expect actual games to look like this.
I shared this a while ago in another thread possibly the PS5 one. Dec 29, Posts: The key questions, to me, are "How does it perform? Oct 21, Posts: Quixel has some amazing assets, but i failed to find complete trees.
Are they from somewhere else? Also is the unity terrain automation used in this scene or is everything by hand? Could a scene like that be used commerially as gameplay?
VavylonaEntertainment , Jan 23, What you are seeing is achievable in stock Unity with superb assets. I don't see any terrain and indeed HD doesn't have a terrain shader.
The HD renderer just will do the equivalent visual slightly sweeter with more speed, and far cleaner. Also it has some nice features like transparent shadow receiving among others.
I contacted quixel and told me that some assets were demo exclusives and maybe trees were from somewere else.
Turbosquid has some photorealistic trees but with very high price. Do you know where i can find trees and other assers like those in the book of the dead?
Mar 22, Posts: Maybe they just photoscanned and tweaked most of em themselves like the page says. SpeedTrees are one way of getting trees but don't expect finding like the ones in video for free or even cheap from much anywhere.
Ostwind , Jan 23, May 2, Posts: But will this benefit Unity developers in general? The area lights from the Adam Unity demo uploaded to Github won't be updated for forward rendering or single pass stereo support, for example VR perhaps isn't a general case, but still, Unity seems to be very hard on the fact that everything they do needs to work on all platforms, which I think is why the shadows are still really poor in Unity, and apparently so poor that they weren't good enough for the last demo But I guess that's only because they seem to come from "the official Unity", and I should instead focus on the fact that it's a PR "demo".
Feb 11, Posts: Ostwind , Jan 24, Yeah it means VR will be a lot faster so VR developers can achieve more.
Jun 29, Posts: LaneFox , Jan 24, Well, I guess I should have expected these answers in this forum. But then again, the reality is that Unreal seems to have cornered the market for architectureal and product visualisation for a reason which is what I work with.
But I am certainly interested in seeing if will level the playing field. Right now, though, it looks as if I have to learn Unreal because of my job.
And I know that Unity can be made to look gorgeous. The trouble is I know of exactly one highly specialized firm that manages it, and that's ZeroLight , so you can't argue that it takes a quite high amount of skill to pull that off.
Meanwhile on the Unreal side, everyone and their grandmother seems to manage to make equivalent gorgeous visuals, and I guess I'm a grandmother.
So, , bring it! I want to see. Feb 20, Posts: And how everything work? Can't wait to see this demo. Did you edit texture colors of megascans, cuz they look a litle bit over brighted and oversaturated, sometimes less brighted or use them as is?
What kind tonemapper you use here? Did you use custom skybox solution? Or it simple cubemap sky? Danua , Jan 31, Buhlaine , Jan 31, Ok, nice to hear it.
Danua , Feb 1, Sep 20, Posts: In the new Render Pipeline HD preset. Will be out with VavylonaEntertainment , Feb 1, Grimreaper , Feb 1, It was said at the beta forum that HD pipeline will remain experimental in Ostwind , Feb 1, AcidArrow , Feb 2, Ostwind , Feb 2, Sep 18, Posts: Thall33 , Mar 4, Grimreaper , Mar 6, Thall33 , Mar 7,